Valkyrie
- Primary work
- Steel Ball Run
- Age
- 4 (Part 7)↗
Valkyrie (ヴァルキリー, Varukirī) is a primary ally featured in the seventh part of the JoJo's Bizarre Adventure series, Steel Ball Run. It is a horse belonging to Gyro Zeppeli, who rides it for the entirety of the Steel Ball Run race.

Image attribution details
Valkyrie. Source illustration via JoJoWiki; copyright remains with the original rights holders.
Image via JoJoWiki. Original franchise/production rights holders retain copyright; the wiki text CC BY-SA license does not license this image.
Original image ↗ · Archived image ↗01Basic information
02Appearance
Valkyrie is a 4-year-old stock horse with possible Australian roots. It has a plain coat and a mane tied and cut into a row of four flat topped buns.↗↗
While being ridden by Gyro, it is adorned with a bridle and reins. It also has a dark hood covering most of its head, though with openings for its mouth, eyes, ears, and a strand of hair. Several straps of the same cloth cover Valkyrie's neck. Finally, its legs are bandaged at the cannons.↗
03Personality
Little is known about Valkyrie's personality, but it faithfully serves as Gyro Zeppeli 's mount throughout the entirety of the Steel Ball Run. Diego Brando observes that Valkyrie has a quirk of suddenly swaying to its left every eight breaths it takes. Gyro himself was unaware about Valkyrie's habit, but uses it to his advantage by exploiting it with his Steel Balls and the Spin.↗↗↗
04Abilities
As a Stock Horse, Valkyrie possesses considerable stamina. Although Gyro is considered an amateur rider, he compensates with his knowledge of the Spin, which he uses to enhance his riding and gain advantages when necessary.↗
Golden Spin
The Golden Spin is an advanced and perfected form of the Spin, accessible only to true masters of the technique. It revolves around the use of the Golden Rectangle, a geometric shape whose proportions reflect the golden ratio (approximately 1.618, or 16:9). When divided recursively into a square and a smaller Golden Rectangle, the result traces a Golden Spiral. Thanks to his horsemanship and mastery of the Spin, Gyro is able to let Valkyrie run at its natural speed, generating the energy required through the stirrups to create the Golden Spin and awaken the Stand Ball Breaker.↗
05Story
SPOILERS
Background
Valkyrie is a Stock Horse born in Europe around 1886, making it four years old at the time of the Steel Ball Run. It is implied that Valkyrie has been with Gyro for a considerable amount of time, allowing the two to develop a close bond. Valkyrie travels with Gyro from the Kingdom of Naples to America before the start of the race.↗↗
The Start of the Race
At the beginning of the race, Gyro quickly takes the lead, drawing attention from spectators. He is soon challenged by racer Urmd Avdul, who attempts to unhorse him and uses a weight advantage from riding a camel. Gyro counters with a Steel Ball and detects a grove of cacti from the dust motif created by the Spin. He leads Avdul into a hidden slope where the camel collapses into the cacti, eliminating Avdul from the race.↗↗
Soon after, Diego Brando challenges Gyro. Having noticed Valkyrie's swaying habit, Diego uses it to gain a temporary lead. As they reach a wooden bridge, Gyro applies the Spin to Valkyrie's hind legs, causing a powerful leap that propels them ahead. The force of the jump collapses the bridge, allowing Gyro to take the lead.↗↗
With 6,000 meters left, Gyro takes a shortcut through a forest and expertly navigates through the trees when he notices Pocoloco trailing him. As they descend a steep slope, Pocoloco loses control but lands on a cowskin and slides downhill. Gyro throws a Steel Ball at a nearby rock to disrupt Pocoloco but accidentally interferes with Sandman 's route. In the final kilometer, the lead shifts between several racers.↗↗↗↗↗
Scary Monsters
Diego and Dr. Ferdinand transform an entire village into dinosaurs. Valkyrie and Johnny Joestar 's horse, Slow Dancer, manage to evade the creatures and return to their riders. Afterward, Johnny and Gyro ride safely toward the end of the 3rd Stage. As competitors rush to Canon City, Gyro and Diego attempt to cut across a lake. Johnny turns back, but Gyro presses on. Though Valkyrie is exhausted, it continues running. Gyro even uses the Spin to wring water from his own body to reduce weight.↗↗↗
The Green Tomb / Catch the Rainbow
Near Kansas City, Gyro and Johnny encounter Sandman, who warns them of a coming storm. Upon learning of Diego's route, they give chase. They eventually catch up, but Diego maintains the lead with an optimized path. Gyro decides to trust his instincts instead and miraculously closes the gap. Diego tries to whip the horse, but Valkyrie snatches the whip away with its mouth.↗↗↗↗
Silent Way
Johnny and Gyro are dismounted at the shores of the Mississippi River. Valkyrie and Slow Dancer are somehow able to cross the river on their own.↗↗
The Promised Land: Sugar Mountain
Johnny and Gyro are given millions of dollars' worth of valuables, which they must spend by the end of the day. As part of this effort, they pay to have farriers fit their horses with new horseshoes and purchase fancy riding equipment, totaling $805.25.↗↗
D4C
In Philadelphia, Gyro teaches Johnny about a higher level of Spin involving horseback riding. By letting their horses run at a natural pace, they can harness the Golden Rectangle to create a "Super Spin." As they charge at Funny Valentine near the Atlantic Ocean, the Spin allows Gyro to awaken the Stand Ball Breaker. However, his attack is flawed, and Valentine kills Gyro shortly after.↗↗
After the race, Johnny returns Valkyrie to Gyro's hometown in Naples.↗↗
06Plot details
SPOILERS
Profile details
Status Status based on their final appearance in the part(s) they are featured in: Alive (Part 7)↗
07Appearances
08Relationships
| Character | Relationship | Notes |
|---|---|---|
| Gyro Zeppeli | Owner | ↗ |
09Sources & attribution
- Valkyrie
Source bibliography (17)
- Steel Ball Run Chapter 12: 1st Stage: Disqualified Victory Open ↗
- Steel Ball Run Chapter 5: 1st Stage: 15,000 Meters Open ↗
- Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando, p.11 Open ↗
- Steel Ball Run Chapter 6: The Dried-Up River; Diego Brando Open ↗
- Steel Ball Run Chapter 8: Crossing the Forest Open ↗
- Steel Ball Run Chapter 9: Long, Long Downhill Open ↗
- Steel Ball Run Chapter 10: The Final Stretch: 2,000 Meters Left Open ↗
- Steel Ball Run Chapter 11: The Final Stretch: 1,000 Meters Left Open ↗
- Steel Ball Run Chapter 31: Scary Monsters, Part 4 Open ↗
- Steel Ball Run Chapter 32: 3rd Stage Goal: Cañon City Open ↗
- Steel Ball Run Chapter 36: The Green Tomb, Part 1 Open ↗
- Steel Ball Run Chapter 38: Catch the Rainbow (On a Stormy Night...), Part 1 Open ↗
- Steel Ball Run Chapter 39: Catch the Rainbow (On a Stormy Night...), Part 2 Open ↗
- Steel Ball Run Chapter 44: Silent Way, Part 5 Open ↗
- Steel Ball Run Chapter 46: The Promised Land: Sugar Mountain, Part 2 Open ↗
- Steel Ball Run Chapter 83: Ball Breaker, Part 1 Open ↗
- Steel Ball Run Chapter 95: The World of Stars and Stripes - Outro Open ↗
10More profiles to explore
Continue with related characters, distinct versions and more profiles from the same recorded work.



